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Easy Way to Beat Prince of Persia Sands of Time Elevator

A Prisoner Seeking an Escape - Save 32

Next to the water fountain you'll find a bunch of barrels. Smash them to reveal a moon tile. Stepping on the tile opens the door, but the moment you step off, the door closes. Good thing there's a crate on the other side of this area. Head over and grab the crate, then drag it all the way back and onto the tile. Enter the hallway and as you reach the corner, look to the wall on the right. It's breakable. Smash it and head through to visit your psychedelic bridge and gain a boost to your health bar.

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Now it's time to deal with the tricky process of opening the gate. You must kick the yellow tile on the left wall and get through the gate before it closes, all the while avoiding the nasty sliding blades. The best way to do this is to stand at the edge of the blade wall. The moment the blades disappear, run along the wall and leap back when you are across from the tile. You won't hit the tile, but you will leap over the blades as they pass and you'll land directly under the tile. Quickly run straight up the wall to activate the tile then roll to your right, underneath the blades and head through the gate before it closes. It's tough, but you can do it.

You're now in the torture chamber. Creepy. Grab the Retrieve on the floor and get ready for some serious platforming. Note the two levers on either ends of one wall. Pull one fully back to move one column out. Run to the other lever and pull it back to move its column out. You can now ping-pong between the two to get above them, but they are quickly receding so you must be quick. Once on top, run straight up the wall and jump backwards to grab a wood beam. Climb up to and some bats come out. Take out your sword and do your thing.

Now comes the fun part. Walk to the end of the beam and jump the gap. See how there are two white moon tiles on the walls to either side of you? Leap to one and as you hit the tile, jump backwards to the beam. This moves one of the columns ahead of you forward. Just like the previous platform challenge, these columns recede quickly, so you need to leap to the other tile and them come back. Walk the beam towards the wall and then Mario between the two columns until you are up top.

As soon as you are on top, run straight up the wall and vault backwards to grab the pole above. Swing on the pole and leap off. As you hit the wall, jump backwards to grab the next pole. Do this one last time to get up to a beam.

Walk the length of the beam and leap to the long pole in front of you. Swing and leap to safe ground. You're getting close and the hard part's over, so don't give up now. Be sure to snag the Retrieve on the ground (it's easy to overlook because of all the light flooding the room). See all of the tiles on the wall. Each time you hit one, a platform appears from the wall (though briefly). Run up the wall and as you hit the tile, leap backwards. Do this all the way up until you reach a bar. Climb up onto the bar and leap to the ladder. Move to the other side of the ladder and climb up. You are so close, can you taste it? Mmm... minty.

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It's time for another rousing battle. What can really be said at this point? You know your enemies, you know their weak spots. Stay away from Farah as much as possible to keep your enemies from swarming her. If she cries out, give her help, otherwise worry about your own ass. Take them all down to show your girl just how studly you really are.

There's a water fountain up the steps from the Save Point. Drink up and continue up the steps to find a Retrieve. Now that you are powered up, head back down the steps to the Save Point, where you have a very disturbing vision.

"At Last We're Here" - Save 33

To gain access to the Tower, you'll need to move quickly. Get used to this quick moving thing, as it's going to be a repeating theme throughout the last stretch of the game. From the Save Point, head up the steps and walk over the moon tile. This temporarily raises a stone block in the yard. Go down the steps to the left and climb the block. Wall run to the wood awning and hit the tile. This raises another block at the opposite end of the yard. Quickly drop off the awning and climb the block. Wall run to the right and get to another wood landing. This one has a crate. Give the crate a gentle shove and push it across the yard until it is directly underneath the orange moon tile.

Climb the crate and run up the wall to kick the tile. Head through the gate, snagging the Retrieve that's just beyond. As you cross the bridge, Vultures attack. This time, however, they do not attack one at a time. Your strategy does not change. Block an attack and then strike before the buzzard can gain altitude. Once they're done with, continue on into the Tower.

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To the right is a Retrieve. Grab it then head along the uneventful hall. At the last turn, you'll see a rather obvious breakable wall. Smash it and take a journey to the mystical fountain. Once you're back in reality, enter the next room for a frenetic battle. Farah runs into the center of the room, despite your protests. Women. Follow her. As soon as you reach the girl, the elevator begins to move upwards. Yes, that's right, you are in an elevator.

If there's one thing you should have learned by now -- If it seems like a trap, it is a trap. And sure enough the elevator is a trap. You will be facing Blue Guards and Clubbers in this elevator. There are over three dozen, but the good news is, there's never more than four on screen at one time. The hard part isn't keeping yourself alive during this ridiculously long battle, it's keeping Farah breathing.

Because of some camera problems, it's best to play this battle in the Landscape View exclusively. Though you don't get to see the action up close and personal, you can keep a tab on Farah and all of your enemies and with no camera troubles. Do your best to always lead the enemies away from Farah, but keep an eye out. Anytime an enemy turns towards her, hurry to your gal's aid.

Your most useful power is the Power of Restraint. It's not just about being able to cut up enemies, but the Power of Restraint will let you free enemies who have you cornered so you can hurry to help Farah. In fact, it's a better plan to freeze one or two enemies and attack the unfrozen ones first. Then as the others start to thaw, attack them quickly and take them down.

This is a long, hard battle and the two water fountains are totally useless because of the ferocity of the battle. If you or Farah take excessive damage from one or two blows, do not hesitate to rewind. Consider this your best chance to heal mid-battle.

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Once your enemies are defeated and the elevator stops, run up the wall and jump when you reach the moon mark. You'll grab a lever and open the elevator door. Head into the treasure room and save your game immediately. Good job on that fight!


The Hourglass - Save 34


For better or worse, it's time for you to get to the top of the Hourglass and do some mojo with the dagger. Walk along the path until is abruptly ends. You'll be right above the Save Point. Move against the wall and climb onto the ledge. Use wall runs to cross the gaps. You'll come to a stained glass window with a nearby bar. Run along the glass and leap to the bar, then swing and jump to the Hourglass.

Following the cut-scene (we'll let you discover what happens), you and Farah end up far below the Tower of Dawn. In the darkness you talk. When you finally find light, Farah is gone. There's an open sarcophagus so, taking a gamble, you drop down. As you take control of the Prince once more, your first mission is to head down a long, long, long winding staircase.

The strange room you've entered, with Farah calling for you from an apparent void, is a tricky one to solve. There are seven doors, plus the entrance. You must enter the correct doors in the correct order to get to the second level and then do the same thing in the second level. Enter the wrong room and you'll end up at the entrance, having to do the whole thing over again. Check out the image below and follow the order for rooms to enter. The entrance is the only door that has a stone face above it.

Level 1:
Take door 4 and arrive at door 2
Take door 7 and arrive at door 5
Take door 3 and arrive at door 6
Take door 1 and arrive at the entrance on Level 2

Once you're on the second level, check out the picture below and follow the instructions to find Farah.

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Level 2:
Take door 4 to arrive at door 7
Take door 9 to arrive at door 1
Take door 5 to find Farah Enjoy the cut-scene that follows. You may want to wait until your mom or girlfriend (or both) are away, so you can enjoy this one all alone. What happens? Oh, you know... things.

You awaken alone in a tomb, without any weapons. How many times does that have to happen to a man before he wises up?! Sheesh! Well, you did do it all for the nookie. Problem is, there are Blue Guard advancing on the room. Fortunately, they really just look at you menacingly. Run past them and into the room with the many mirrors. The Blue Guard don't follow. There's a sword here -- one that is ridiculously powerful -- but you'll need to solve the room's puzzle before it can be yours.

There are four movable mirrors in the room and also four stained spots. Easy, right? As you enter the room, grab the mirror straight ahead and move it back slightly so it is on the stain. Then go to the mirror on the left and move it right, past the mirror you just moved, to the stain on the right side of the room. Adjust the mirror until the light bounces off it and project to the back end of the room.

Go to the mirror in the far corner and more it to the left (when facing the altar) onto the stain. Lastly, move the final mirror onto the last stain. Adjust the last two mirrors you were moving until the light shines on the symbol below the altar (it will glow yellow). This causes the defense system to lower so you can grab the sword.

This new sword can destroy walls and doors with one swing and is powerful enough to dust Sand Demons with a single blow! However, this is not the same as your dagger, so you are currently powerless. That's right, you can't rewind or free enemies or slow time. You are on your own, amigo.

Head back to the tomb and strike down the three Blue Guard. They can still block your attack, but a single hit will eviscerate them. Once they are toast, go to the Save Point. You've earned yourself another vision.

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Up Next: Walkthrough: Part IX

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Source: https://www.ign.com/wikis/prince-of-persia-the-sands-of-time/Walkthrough:_Part_VIII

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